fter a thorough preview phase and a couple of adjustments based on the feedback we received during the preview, we are going to implement the redesigned unjustified kill system on all Open PvP worlds tomorrow, August 26. We would like to thank all players who helped us with constructive feedback during the preview. Most of the criticism we received still focuses on the basic PvP rule set that was implemented last year and the vision behind that system. Nevertheless, we still consider this a decision that was vital to provide a transparent PvP system as a solid foundation to build on. With the redesigned unjustified kill system, we tried to address important points of the criticism from last year, for example by measuring the extent of participation in an unjustified kill scenario. Every aggressive action now yields a certain unjust value. An aggressive action is any PvP action that has a negative influence on another character. This includes damage (direct or indirect), negative effects (paralyse) and limitations to the freedom of movement (blocking, obstacles). Also, healing an aggressor is an aggressive action. The unjust values for your individual actions will be visualised in a special bar in the client which fills up as you participate in unjustified kill scenarios. Thereby, it allows you to keep track of how close you are to getting a red or black skull and how long it will take to get rid of those skulls again. In addition, the overall sum of sanctions in an unjustified kill scenario has been limited to the value of 5 unjustified kills in total which will be distributed over all attackers depending on their actions. Moreover, the display of PvP modes in your client has been slimmed down a bit to help you with PvP activations. The secure mode button still allows you to quickly switch between being able to freely attack other players and only being able to attack or block characters if they have been aggressive towards yourself. Players who would like to choose between all four PvP modes can do so via the expert mode. As suggested by many players, we have also introduced the option to disable the PvP frames for the various PvP situations via the general options menu. The evaluation and consequences for blocking were a controversially discussed topic of the actual preview. Due to the feedback during the preview, we reduced the unjust value for pure blocking. While it will still count as participation and will be sanctioned it will not be counted as a full unjustified kill. Also, we added a feature that was suggested during the preview: If a character dies by damage that came only from himself or his group members, it is considered suicide. In that case, if someone received a skull for blocking this character, it will not count as unjustified participation. With tomorrow's release, we are also addressing the PvP issue concerning white skulls hiding in stacks: If you are standing in a stack, you are now able to attack any skulled character (depending on your PvP setting). As already announced back in June, the end of the PvP preview also marks the end of double experience and double skill gain on Aurora and Aurera with tomorrow's server save. Before switching the preview worlds to their normal state, though, we are going to launch another preview there tomorrow. This upcoming preview features an increased experience gain for killing monsters for all characters below level 50 to help new players getting into the more challenging parts of the game more quickly. Further information about this preview will be published tomorrow so stay tuned! See you in Tibia! Your Community Managers |
re you up for another public test, Tibians? In order to improve the starting experience, Dawnport, a completely new beginner's island has been created to guide new players through the basics of the game and help them take their first steps on their Tibia adventure. On Dawnport, the Adventurers' Guild has established an outpost in a small fortress. To head out on their first adventures and quests as a knight, paladin, sorcerer or druid, young heroes simply need to pass through the corresponding vocation gate of their choice. They will be provided with some vocation-specific stuff and spells to help them survive in the surrounding wilderness. Players can go back and forth between these gates and switch vocations as often as they like to find out which vocation suits them best before making their final choice. As soon as characters have reached level 8, they can leave the island and head for the main continent. Level 8 is also the required minimum level to participate in PvP on Dawnport. No matter how much you enjoy your stay, though, you have to leave the isle for good with level 20 at the latest. Along with Dawnport, a new PvP blessing for Open PvP worlds will be available. The Adventurer's blessing will protect characters from any loss through a PvP death until they reach level 21. However, a character will lose the Adventurer's blessing if he attacks another player. The blessing cannot be bought but will be bestowed automatically upon all characters below level 21 that do not have a player kill in their history. Rookgaard will continue to exist in its current state. The first character of newly created accounts, though, will always start its Tibian journey in Dawnport and has to reach the main continent from there. New characters of already existing accounts as well as follow-up characters on newly created accounts will still be able to reach Rookgaard via an NPC on Dawnport. We invite all players to visit Dawnport on Testa or Testera to try out the new start into the game. Let us know if the vocations as you can play them there feel similar to how they evolve later on in the game. Is the new area spacious enough? Are the battles and quests appropriately challenging and fun for a new player? Share your thoughts with us! In order to test Dawnport, please create a new character via the test website. You have to use your account name and password from August 01, 2014, 10:00 CEST, to log in. As usual, all players can read the test board, but only tutors, senators, fansite representatives, focus group members, and former closed beta testers can post there. If you are not among these groups, you are welcome to give feedback in the Auditorium. Welcome to Dawnport! Your Community Managers |
ith today's server save, the announced changes of the upcoming world event Rise of Devovorga have been implemented. Due to feedback we received during the public test, the time interval concerning stage 3 has been adjusted: If your world has successfully completed stage 2, stage 3 will be initiated sometime between 8 and 14 hours after the next server save. Additionally, the achievement Devovorga's Nemesis will now be granted to all players who significantly contributed to bringing her down in the final fight. While the achievement can now be obtained by several players on a world per year instead of just one, it will still remain rare and requires considerable effort. Also, the world change "Their Master's Voice" is now accessible again. Furthermore, we implemented a few content fixes. For example:
Besides, a PvP issue with summons was addressed: If you call a summon from now on in a place that would force it to appear far away - on a different ground level, or on the other end of a teleporter, for example, it will refuse your request and disappear again if the place on the other end is already occupied by other players. Please note that a new client version is available. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.52 from our download section. Enjoy! Your Community Managers |
est server time again! Tomorrow, August 05, we are going to start up Testa and Testera once more since we have some long-awaited adjustments in store for you. We would like to give you the opportunity to try them out before their release. Based on the feedback we have gathered over the last years, several aspects of the world event Rise of Devovorga have been improved. Here is a summary of the upcoming changes:
Also, the notorious mad mage is about to return! The world change Their Master's Voice has been re-scripted to make it more maintainable. These changes are more of technical nature so the whole event should pretty much feel and work the same as before it was closed. Last but not least, we have also improved all four party buff spells to promote hunting in groups.
More information and instructions on the test can be found on the test website from tomorrow on. Please note that you have to use your account name and password from August 01, 2014, 10:00 CEST, to log in once the test has started. Due to the active preview on Aurora and Aurera, characters from preview worlds will not be able to join the test servers. As usual, all players can read the test board, but only tutors, senators, fansite representatives, focus group members, and former closed beta testers can post there. Have fun! Your Community Managers |
ith today's server save, we implemented a few content fixes. For example:
Enjoy! Your Community Managers |